Conf.ini... Con finit Oo

Problèmes et questions techniques: matériel, logiciel...
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AV_GNou
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Inscription : 14 juin 2007, 21:20
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Conf.ini... Con finit Oo

Message par AV_GNou »

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Mieux encore, le site ^^
http://www.mission4today.com/index.php? ... Base&cat=7


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Voilà une petite doc pompée sur un site malheureusement "oublié"....
(je creuse, je creuse !)

[game]
In game settings

Arcade=0
when at 1 changes display to show balloon speech from aircraft and arrow bullet strikes etc. Can be 1 or 0

HighGore=0
when at 1 changes display to show gore effects on a limited number of planes Can be 1 or 0 This feature has been dsabled in recent versions of the game

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Je pensais avoir le meme pour RenderGL... snif

mapPadX=0.6689453
mapPadY=-0.046875
mapPadX and mapPadY are position coordinates for the inflight map, they're nothing to do with padlock. They are a measure in fractions of full screen width from left of screen (mapPadX) and height from the top of the screen (mapPadY) for the top left corner of the map.

viewSet=32
Snap view -Even number. Pan view Odd number.

Intro=0
when at 1 runs intro movie at game launch

NoSubTitles=0
(Subtitles for pilots' voices; 1 = none, 0 = all) At top of screen

SubTitlesLines=3
Number of lines for sub-titles

NoChatter=0
(Radio chatter; 1 = none, 0 = all) To hear pilots voices NoHudLog=0 HUD text messages and warnings; 1 = none, 0 = all At side of screen

NoLensFlare=0
(Lens flare effects; 1 = none, 0 = all)

iconTypes=3
allows user to change what is displayed in icons when enabled these are available from key bind in control section.

Icon Settings:
You can change your icon types and distances by typing these variables in console in game the command syntax is: mp_dotrange [FRIENDLY|FOE] [DEFAULT] [COLOR] [DOT ] [RANGE ] [TYPE ] [ID ] [NAME ]
FRIENDLY or FOE keywords define which party the following parameters apply to the aircraft of the viewer's army, or the aircraft of the hostile armies.
The following keys define the distance at which the appropriate icon is enabled: COLOR: The distance at which icons take the color of the inbound plane’s army. Icons farther away will be drawn in grey.
DOT: The distance at which the “dot� plane marker becomes visible.
RANGE: The distance at which the distance measurement appears in the icon.
TYPE: The distance at which the airplane model or model family becomes visible.
ID: The distance at which the tactical number is visible.
NAME: The distance at which the aircraft’s pilot name is visible (if it is driven by a human pilot).
mp_dotrange DEFAULT restores the Pacific Fighters predefined icon setup. mp_dotrange run without parameters prints the current icon setup ranges (which may be issued by both client and server). e.g mp_dotrange

FRIENDLY COLOR 0.1 DOT 15 RANGE 5 TYPE 0.1 ID 0.1 NAME 2.5 This will give you friendly info at Aircraft dot at 15km range at 5km Pilot name 2.5km all other at 100metres eventlog=eventlog.lst describes where eventlog is written=n to is enabled eventlogkeep=0 0 when 0, every mission overwrites the event log file, so it contains the last mission only. when 1, it writes an eventlog continuously, keeping log for all missions you fly 3dgunners=1 For 3d gunners in PF will effect frame rate =0 turns them offTypeclouds=TypeClouds=0 - standard cloudsTypeClouds=1 - improved quality cloudsIL-2 Configuration file researched by Dieg777 includes additions by the community
Author Tech_Editor
Date & Time 21-03-2007 14:00
Rien n'est moins sûr que l'Incertain...
Mais l'incertain ne doute de Rien.

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